Goblin for Companion Project
Concept by Sophie Bordoni. After my block out we moved away from the concept adding more muscles and pulling from wayfarer art style.

Concept by Sophie Bordoni. After my block out we moved away from the concept adding more muscles and pulling from wayfarer art style.

High Poly sculpted in Zbrush

High Poly sculpted in Zbrush

This goblin model is a game-ready asset, and was created as part of an international game jam project for Companion. I had so much fun bringing this chaotic and feral creature to life—from sculpting in ZBrush to refining the retopology, UV mapping, and baking to ensure it was optimized for animation and gameplay. The low poly model came out to 11K tris.
Collaborating with such a talented volunteer team has been an incredibly rewarding experience. I'm especially grateful for the guidance of our Art Director, Sophie Bordoni, whose insightful feedback and encouragement have been instrumental in refining my artistic process and strengthening my practices.

Goblins were made by me. Props were made by Sophie Bordoni.
This project would not have been possible without the amazing efforts of our team
Jeremy Bradbury Sound Engineer
Sergio Martinez Roman Programmer
Diego Rincon Esteban Programmer
Conor Liddy Programmer
Diarmuid Cummins Programmer
Sophie Bordoni Art Director and 3D Artist
https://www.artstation.com/sophiebordoni21